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Hazel
AAU Collaborative Project 2019~20
Overview: A girl named Hazel with peanut allergy encounters her nightmares as she goes into coma
Objective: Wield the crystallized hammer to explore her dreams and encounter and defeat peanut enemies
Engine: Unity C#
Used Software: Maya
Completion Time: 15 Weeks+
Credits: Xihao He, Hannah Kirn, David Luna, Yaonan Wang, Aimi Watanabe, Nanxi Zhou, Michael Smith, Yanan Liu, Kristi Liu, Alvin Chan
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For this project, I
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Scripted enemy manager to assign each attached enemy to either attack the player or stay
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Scripted each enemy to detect the player with spherical sight cones with adjustable positions and ranges
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Rigged and animated old enemy's behaviors and joints with fixed origins
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Animated new enemy's behaviors with matching joints and origins with the old enemy
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Scripted enemy's behavior and animation states accordingly
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Provided visual effects for the tutorial level
Fled vs Fox
AAU Collaborative Project 2016~17
Overview: An adorable yet dark game based on a social issue, specifically emergent dangers against strangers
Objective: As the teacher of the Owl School, rescue as many students as possible before the hungry fox attacks and eats them all
Engine: Unity C#
Used Software: Maya, Adobe Photoshop and Illustrator
Completion Time: 7 Weeks
Credits: Johann Yu, Chris Qing Qing Zhao, Ken Ross, Hewett Chin, Gaby Bernal, Peter Prieto, Cynthia Nguyen and Shante Mass
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​For this project, I
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Scripted player movement and interactions with students
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Scripted fox (villain) to randomly enter classroom and attack a student
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Scripted entire camera position and movement
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Scripted and used students as navmesh agents assigned with sets of path nodes to move to randomly and check not to collide against each other
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Rigged and animated every model with appropriate gestures that fit to the theme
Neurotime
AAU Collaborative Prototype 2020
Overview: A prototype pitched and designed for Parkinson's Disease patients
Objective: Tap on each circle with indicated finger to replicate recommended hand exercises for patients
Engine: Unity C#
Completion Time: 1 Week+
Credits: Neuroboxing, Dilon Haight, Sangbu Kim
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For this prototype, I
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Designed functional, interactive rhythmic exercise for Parkinson's Disease patients to improve their flexibilities and agilities
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Implemented mobile plugins (SDK, JDK, Google Drive USB) to successfully install the game to mobile phones
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Scripted basic tap gameplay with indicated finger to use the phone as the grip to hold onto and release for Parkinson's Disease patients to exercise with
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Scripted basic progressive system to store players' scores and unlock levels accordingly
Prototypes
Assignments and Personal Works
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